- #Back to the future part iii genesis box art movie
- #Back to the future part iii genesis box art series
Yeah, finally, Capcom decided to stop pretending this game wasn't Japanese and used the Inafune-style art on the cover. Now then, what of Mega Man 8? Wait! Wait a minute! Is that… Well, at least Mega Man finally looks closer to his original design, even if they inexplicably gave him muscles (mind, the Mega Man cartoon was airing then, and in that show he had robo-muscles…so eh) and made him a uniform shade of blue again…and hey, Wily finally shows up on a US box! Progress. Ignore the fact that the background looks sorta like the posters you got with Transformers toys in the 1980s. So after Mega Man moves to the 16-bit generation, we could probably have expected better box art, right? I mean, cheesy as it was, even Street Fighter II's SNES box art was markedly better than anything Capcom had put out on the NES.
Which, given the standards of NES box art at the time…well, it ain't sayin' much.Īt least Knight Man and Wind Man aren't Pharoah Man super-sized. What's interesting is that even though it came late in the gray toaster's life, it's still the best of the NES US box art bunch.
#Back to the future part iii genesis box art series
Then we get to 6…the last in the series on the "near death to the point where even life support won't do a bit of good now" NES. Getting warm - wait, why is Mega Man just casually absorbing an electric blast from Gravity Man like it's no biggie? And why is there no stage like this one in the game? I almost want to fight a giant Pharaoh Man now…
Hell, I'm pretty sure he beats Gamma from 3. That would make him even larger than the Guts Dozer from MM2. And his face still looks like that bizarre monkey-mutant-baby everyone has a Photoshopped avatar of.Īlso note the awesome attention to scale, with Pharaoh Man standing ON TOP OF DR. Despite the in-game sprites making it bloody obvious that he has a two-tone color, light blue for the body and light blue for the lower extremities. Mega Man is, for some reason, all one shade of blue. Once again, Mega Man is inexplicably standing near a bottomless or lethal pit, he's lasering a chrome-colored Spark Man IN THE BABY MAKER, Top Man is green and posing only semi-menacingly while Rush stands around looking like he has no idea what's going on.Īt least Mega Man 4's box art gets things semi-right - OH WAIT Yeah, it was getting better, but it wasn't until Mega Man 3 that the character started looking as he should on the cover. Light feeling up Crash Man's ass and sending him after Mega Man? Why does Mega Man still have a handgun instead of his Mega Buster? Why would you build an industrial zone over a pit of lava? Why is one of those giant spheres from Bomb Man's stage from MEGA MAN 1 in the background? Why is Dr. Mega Man 2's art wasn't much better, though. Back then, artists had to guesstimate what to make a character look like on the box based on an often nondescript blob of colors and pixels. You have to give the art some credit, though, as in the '80s and '90s, games had box art that was often hand-drawn or done in-house or by a third party, or in some cases, "Americanized" (in order to hide the Japanese influence - the same ridiculous crap they pulled with a lot of anime exported from Japan then). Those who did bother to find out what the deal was were pleasantly surprised with the game in most cases, but damned if Capcom USA didn't seem as though they were intentionally trying to sabotage sales.
#Back to the future part iii genesis box art movie
Who's going to play a game starring a middle-aged man who looks like he stumbled out of the movie Tron and can't even point his gun properly? (Not nearly as confounding or confusing as Pokemon can get, mind you, but still a bit odd at the time.) Yes, the overall game was excellent (if rough around the edges…this was, after all, one of Keiji Inafune and co's first major projects, and bear in mind that the team that made it consisted of like, less than 10 people), but that box art is downright hideous. How the hell could this sell ANYONE on the game within? The game that was, essentially, a variation of the run-n-gun formula - think Contra except with a stage select (which was, believe it or not, a revolutionary feature at the time and is STILL rarely used in most games), a life bar, and a silly game-within-a-game of rock-paper-scissors.